Sunday, February 20, 2022

Delight Games Walkthrough - JJ Jones: Ghost Hunter

JJ Jones: Ghost Hunter


Starting Stats: 10 Life, 0 Cool, 10 Power


Note: It is physically impossible to run out of Power, as you start with 10 & can spend a maximum of 6. Power/Cool swaps are therefore considered better throughout than “nothing changes” options (e.g. in Choice 7)


Choice 1

Follow The Strange Voice (Cool +1)

Turn And Run


Choice 2

Pause The Movie (Cool +1)

Ignore Maria (Cool -1)

Ask Maria to Wait (Cool -1)


Choice 3

Play It Cool, You’re Almost Eleven! (Cool +1)

Search For The Eyes


Choice 4

Check This Out (Cool +1)

Grab Him! (Cool -1)

Keep On Sleeping (Cool +1)


Choice 5

Try to Spin It With Your Mind (Power -1, Cool +1)

Not Now (Power -1)


Choice 6

Yes, Tell Her (Cool +1)

Keep It A Secret


Choice 7

Blow Them Out With Your Mind (Power -1, Cool +1)

Blow Them Out With Your Breath


Choice 8

Hug Him (Cool -1)

Don’t Hug Him (Cool +1)


Choice 9

Go For Your Weapons

Talk To Gramps (Life -1)


Choice 10

Use Telekinesis (Power -1, Cool +1)

Run Through Gramps (Life -1)


Choice 11

Use The Zapper (Life -1, Cool +1)

Use The Yo-Yo (Cool +1)

Talk To Gramps (Life -1, Cool -1) (Redirected to Other Choices)


Choice 12

Politely Ask Maria to Leave (Cool -1)

Let Maria Stay (Cool +1)


Choice 13

Tell Her to Please Cut You Some Slack (Cool +1)

Don’t Say Anything


Choice 14

Let Maria Use Her Powers (Cool +1)

Use Your Powers to Move Them (Power -1, Cool -1)

Tell Her to Wait (Cool +2)


Choice 15

Walk Right In (Life -1, Cool -1)

Check It Out A Little More (Cool +2)

Forget This, You Are Going Home (Cool -1) (Redirected to Other Choices)


Choice 16

Pretend to Call The Police (Cool +1)

Have Maria Use Her Powers


Choice 17

Use The Zapper (Cool +1) (Choice 17.1)

Use The Yo-Yo (Life -1)


Choice 17.1

Switch to Using Your Yo-Yo (Cool +1)

Keep Using The Zapper (Life -1)


Life -1


Choice 18

Have Maria Heal You (Life +2)

Tell Her to Heal Herself (Cool +1)


Choice 19

Charge And Swing! (Life -1)

Use Your Telekinesis (Cool +1, Power -1)

Try to Remember The Cat’s Name (Choice 19.1)


Choice 19.1

Whiskers (To Choice 19, Redirected to Other Choices)

Tiger (Cool +2)

Sir-Meows-Alot (To Choice 19, Redirected to Other Choices)


Life -1


Choice 20

Use Telekinesis (Power -1, Life -1)

Ask Maria (Power -1, Cool +1)


Choice 21

Zap The Tiger (Cool +2)

Ask Maria What to Do (Life -2)


Choice 22

“Nothing”

“We’re Laughing At You” (Cool -1)

“At A Knock-Knock Joke” (Cool +1)


Final Points:


Cool x 30

100 Bonus Points* if Deaths = 0


*This bonus is practically guaranteed, as the maximum life lost throughout is 13, and you only die if you lose at least 10 (or 12, if you have Maria heal you)


Final Ranks: (No Bonus Received / Bonus Received) 

Awesome ghost hunter! - 600+ (20 Cool / 17 Cool)

Good ghost hunter - 400+ (14 Cool / 10 Cool)

Ghost hunter - 200+ (7 Cool / 4 Cool)

Sort of ghost hunter - 100+ (4 Cool / 0 Cool)

Kid with a yo-yo - <100 (3 or less Cool / Less than 0 Cool)


Delight Games Walkthrough - Deep Space Huntress

Deep Space Huntress

Starting Stats: 10 Life, 0 Cool, 60 Money, 15 Fuel


Note: If your Life reaches 0, you die. If your Fuel reaches 0, you become stranded in the middle of space. Money reaching 0 won’t kill you, but this happening is rare


Note 2: You should only have to get Fuel in two places out of Choices 1, 6.1, & 13


Choice 1

Head Towards Vlaxis Seven (Fuel -10) (Choice 1.1 If You Didn’t Already Get Fuel)

Go Get Fuel (Money -30, Fuel +30) (Redirected to Other Choices)

Check Out Distress Call


Choice 1.1

I’ll Pay You For The Zontonium (Money -40, Fuel +20)

I Won’t Rat You Out (Choice 1.2)

Offer Information (Fuel +30, Money -30, Cool +1)


Choice 1.2

“Give Me The Fuel Or Else, Krake” (You Are Stranded) (Game Over)

Apologise to Krake (Fuel +15, Money -45)


Fuel -10


Choice 2

Return to Bad Little Kitty (Cool +1)

Continue Inside The Freighter


Choice 3

“OK, Let’s Go” (Cool +1) (Skip Choice 4)

“No Way, Don’t Need The Hassle”

“Tell Me More About The Captain”


Choice 4

“OK, Let’s Go Get Sasha”
“No, Let’s Get The Zontonium First” (Cool -1) (Choice 4.1)


Choice 4.1

Help Rex Get Sasha

Go Get The Zontonium Alone (Life -1) (Skip Choice 5)


Choice 5

“Let’s Inspect Sasha For Juicers” (Choice 5.1)

“Can We Lure The Juicers Away?” (Cool +1) (Choice 5.2)

“OK, Let’s Go” (Life -3)


Choice 5.1

“No, Let’s Keep Looking” (Cool +1)

“You’re Right. Let’s Get Out Of Here” (Life -3)


Choice 5.2

“Come On, There’s Something!” (Cool +1) (Choice 5.3)

“OK, Forget It. Let’s Get Out Of Here” (Life -3)


Choice 5.3

Program Them to Load Each Other (Cool +1)

Just One Loads The Other


Choice 6

Get Fuel From The Freighter (Choice 6.1)

Undock And Get Out Of Here


Choice 6.1

Undock And Jetpack Over (Fuel +30, Cool +1)

Just Go (Fuel +30) (Life -3)


Fuel -15


Choice 7

Look For Ship With Rex And Sasha (Path A)

Look For Q’Reel With Rex And Sasha (Path A) (Skip Choice 8)

Look For Q’Reel On Your Own (Path B)




Choice 8 (Path A)

Run (Life -1)

Talk To Them (Life -3)

Use Your Lazegun (Life -4, Cool +1)


Choice 9 (Path A)

Pay The Fare (Money -10)

Stop The Cab (Life -2)


Choice 8 (Path B)

Threaten Charthan (Choice 8.1)

Give Charthan Twenty Credits (Money -20) (Cool +2) (Skip Choice 9)

Leave


Choice 8.1 (Path B)

Reason With Charthan (Choice 8.2)

Do As Charthan Says

Shoot Charthan (Life -4)


Choice 8.2 (Path B)

Pay Forty Credits (Money -40) (Cool +2) (Skip Choice 9)

Leave


Choice 9 (Path B)

Give Money (Money -5) (Choice 9.1)

Go Left (Choice 9.1)

Go Right (Choice 9.2) (All Choices Cause Game Over)


Choice 9.1 (Path B)

Hail A Hovercab (To Choice 9, Path A)

Keep Walking (Q’Reel Escaped) (Game Over)


Choice 9.2 (Path B)

Take A Hovercab to Bar District (Money -10) (Q’Reel Escaped) (Game Over)

Walk Back to Bar District (Cool -1) (Q’Reel Escaped) (Game Over)




Choice 10

“Yeah, They’re With Me” (Cool +1)

“Never Seen ‘Em In My Life” (Life -1)

“I Brought Them To You As A Present” (Life -1)


Choice 11

Ask For Money (Choice 11.1)

Just Go


Choice 11.1

“You Almost Got Me There!” (Money +20, Life -1)

“Fair Enough, I’ll Take It” (Money +20)


CHECKPOINT REACHED


Choice 12

Take A Hovercab (Money -10, Cool +2) (Choice 12.1)

Take Hoverrail (Money -5)

Walk to The Spaceport (Q’Reel Escaped) (Game Over)


Choice 12.1

Fire At Q’Reel (Choice 12.2)

Run After Q’Reel (Choice 12.3)

Talk To Security


Choice 12.2

Shoot The Security Guard (Q’Reel Escaped) (Game Over)

Shoot Q’Reel Again (Life -2)

Put Down Your Gun


Choice 12.3

Use Your Lazegun (Life -2)

Knee Him Where It Counts (Cool +2, Life -2)

Jump Back (Cool +1, Life -3)


Choice 13

Buy Fuel (Money -25, Fuel +25)

Go Now! (Life +2, Fuel -20)


Choice 14

Keep Vlaak Talking (Cool +2)

Dive Into The Atmosphere (Cool +1)

Fire Lazecannons At Vlaak (Life -100) (You Have Died)


Life -1


Choice 15

Run To The Creek (Choice 16A)

Run Away From Vlaak (Life -1) (Choice 16B)




Choice 16A

Get Closer to Workers (Choice 16.1A)

Follow Vlaak (Life -2) (Choice 17A)


Choice 16.1A

Approach Workers (Choice 16.1B)

Follow Vlaak (Life -2) (Choice 17A)


Choice 16B

Watch Vlaak (Choice 16A)

Approach The Workers (Choice 16.1B)


Choice 16.1B

Go To The Camp (Choice 17B)

Follow Vlaak (Life -2) (Choice 17A)




Life +2




Choice 17A

Attack Svetlana (Life -2)

Try to Trick Svetlana (Cool +1)

Ask The Other Workers For Help (Cool +1)


Choice 17B

Tell Svetlana The Truth (Choice 17.1B)

Lie to Svetlana (Life +1, Cool +1)


Choice 17.1B

Take Off Your Belt And Gun (Life +2) (Choice 17A)

Refuse Svetlana’s Help




Choice 18

Sneak Down to The Huts (Life -2)

Wait And Watch (Cool +1) (Choice 18.1)


Choice 18.1

Shoot Quinn Q’Reel (Life -3)

Run After Q’Reel (Cool +2)


Choice 19

Draw Your Lazegun (Life -2)

Drop To The Floor (Life -1, Cool +1)

Launch Yourself Backwards Into Him (Cool +2)


Choice 20

Try to Reason With Q’Reel (Cool +2)

Run For The Controls (Life -2)

Try to Subdue Q’Reel (Life -1, Cool +1)


Choice 21

Attack Vlaak’s Ship (Life -100) (You Have Died)

Dive Into Chicolini’s Atmosphere (Life -3) (Redirected to Other Choices)

Stall For Time (Cool +2)


Choice 22

A HIgh-Powered Lazerifle (Life -100) (You Have Died)

A Plasma Bomb (Life -100) (You Have Died)

A Rocket-Powered Distress Beacon


Final Points:


Cool x 30

Money x 1

100 Bonus Points if Deaths = 0


Final Ranks:

Smokin’ mind, smokin’ bod! - 600+

Formidable bounter hunter! - 400+

Huntress - 200+

Alive… Surprisingly - 100+

Wetter of the cat suit - <100