Witch's Saga - 6
Thank you #DJYOLO for this walkthrough!
Starting Stats: 5 Sanity, 15 Mana, 0 Cool
Note 1: If your Sanity reaches 0, you go crazy. If your Mana reaches 0, you don’t have the energy to break out of your spiritual prison. Both events will cause the death screen to appear, so keep an eye on both stats
Note 2: Be careful not to overspend mana before the first checkpoint. It’s very easy to run out of mana at critical places towards the middle & end of the chapter
Choice 1
Try to Expel Her Now (Cool +1, Mana -2) (Achievement unlocked: Should have worked)
Convince Her to Possess Another (Achievement unlocked: A clever move!)
Just Observe Her
Mana -2
Choice 2
Create A Knife (Sanity -1, Cool +1, Mana -1)
Dig Underneath The Ground (Choice 2.1)
Fly (Mana -1, Sanity -1)
Go See Her (Cool +1, Sanity -1)
Stay Where You Are
Choice 2.1
Throw Dirt At Her (Sanity +1, Mana -1)
Try to Be Stealthy (Sanity -1)
Choice 3
Say “I am possessed!” (Mana -3)
Talk to Thomas Telepathically
Trip (Sanity +1, Mana -3, Cool +2)
Choice 4
Fight The Tentacles (Mana -2)
Relax For Now
Mana +1
Choice 5
Trip Her (Mana -2, Sanity -2)
Engage Her In Conversation (Choice 5.1)
Choice 5.1
Who She Is and What She Wants
The Mummies (Cool +2)
The Crown
Choice 6
Your Magic is Inadequate
You Will Interfere with an Attack (Sanity -1)
Your Companions are Gullible (Cool +1, Sanity +1)
Choice 7
Slip Her The Wrong Memory (Sanity -1, Mana -1) (Redirected to Other Choices)
Slip Her The Daydream (Cool +2, Sanity +1)
Keep Your Mind Shut (Mana -2, Sanity +1, Cool +1)
Mana -1
Choice 8
Break Free of Tentacles (Mana -4) (Skip Choice 9)
Mess Up Her Spell (Mana -4, Cool +2)
Call Out to Thomas (Choice 8.1)
Choice 8.1
“Thomas! Beware Bridge!” (Mana -1, Cool +2)
“Thomas! Stop Me!” (Mana -1)
“Thomas! Save Uncle John!” (Mana -1, Cool +1)
Choice 9
Fight to Free Yourself (Mana -3)
Bide Your Time (Mana -100) (You are trapped)
CHECKPOINT REACHED
Choice 10
Hide Right Now (Mana -100) (You are trapped)
Look For a Better Hiding Place (Choice 10.1)
Create Your Own Hiding Place (Mana -2, Cool +1)
Choice 10.1
Wriggle Back Out (Mana -100) (You are trapped)
Keep Pushing to Get In
Mana +1, Sanity +1
Choice 11
Listen Carefully to The Crown (Sanity -1, Cool +2, Mana -1)
Ignore It
Choice 12
Come Out of The Cave (Mana -100) (You are trapped)
Stay Hidden
Choice 13
Spies For Heddy (Cool +1)
Another Invading Spirit
A Lost Memory (Mana -100) (You are trapped)
Choice 14
Create A Light First (Mana -1) (Mana -1)
Close Opening in the Dark (Choice 14.1)
Imagine It’s Closed (Mana -3, Cool +2)
Choice 14.1
Cover Opening and Create A Light (Mana -1) (Mana -1)
Try to Increase Your Night Vision (Mana -1, Cool +1) (Mana -1)
Imagine It’s Closed (Mana -3, Cool +2)
Mana +3, Sanity +1
Mana -2
Choice 15
Go Speak to Grendel (Cool +2)
Explore The Club (Cool +1)
Choice 16
Give a Little Curtsy (Cool +1)
Kiss Her Hand (Sanity -2, Cool +1)
Hug Her (Cool +1, Sanity -2)
Tell Her She Looks Good
Ask Her If She Wants To Dance (Sanity -1, Cool +1)
Say “Hello, Grendel”
Choice 17
Tip The Glass (Mana -1)
Trip Him (Mana -1) (Sanity -2)
Warn Grendel
Ask Grendel to Leave (Sanity -2)
Choice 18
Remind Her of Her Self-Interest (Sanity -100) (You went crazy)
Invite Her to Try Dancing
Ask She Not End Your Conversation
Choice 19
Attempt to Visit Armaita (Mana -2) (Sanity -2)
Attempt to Visit Thomas (Mana -2) (Sanity +1)
Return Back
CHECKPOINT REACHED
Choice 20
Find The Invader and Attack (Mana -1, Cool +1) (Mana -2, Sanity -1)
Shout Out to Thomas (Cool +1)
Choice 21
Go to The Surface (Cool +1)
Talk to Thomas (Sanity -2, Cool +1)
Try to Make Contact with Armaita (Sanity -2, Cool +1)
Choice 22 (Note: You pick the Chef’s Knife regardless)
Chef’s Knife (Mana -1, Cool +2)
Sword (Mana -1)
Shotgun (Mana -1)
Mana +2
Choice 23
Fly (Cool +2) (Mana -1)
Stay On The Ground (Sanity +1) (Mana -1)
Choice 24
Break Her Grip (Mana -1)
Ignore The Choking and Stab Her (Cool +1)
Choice 25
Press Your Attack
Wait For Her Move (Mana -1, Sanity -1)
Choice 26
Transform Your Knife (Mana -1, Cool +2)
Fly (Redirected to Other Choices)
Use Your Strength (Mana -3, Cool +1)
Sanity -2
Choice 27
Do Not Believe In It (Sanity -1, Mana -1)
Stop Your Heart
Suck The Poison Out (Sanity -1, Mana -2) (Redirected to Other Choices)
Final Points:
Cool x 30
Sanity x 10
No deaths = 100 bonus points
Final Ranks:
Unstoppable, crusher of evil! - 700+
Spell casting prodigy - 500+
A very promising witch - 300+
Apprentice - 100+
Not much talent, but alive - <100
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