Sunday, January 9, 2022

Delight Games Walkthrough - Witch's Saga 6

Witch's Saga - 6

Thank you #DJYOLO for this walkthrough!

 Starting Stats: 5 Sanity, 15 Mana, 0 Cool


Note 1: If your Sanity reaches 0, you go crazy. If your Mana reaches 0, you don’t have the energy to break out of your spiritual prison. Both events will cause the death screen to appear, so keep an eye on both stats


Note 2: Be careful not to overspend mana before the first checkpoint. It’s very easy to run out of mana at critical places towards the middle & end of the chapter


Choice 1

Try to Expel Her Now (Cool +1, Mana -2) (Achievement unlocked: Should have worked)

Convince Her to Possess Another (Achievement unlocked: A clever move!)

Just Observe Her


Mana -2


Choice 2

Create A Knife (Sanity -1, Cool +1, Mana -1)

Dig Underneath The Ground (Choice 2.1)

Fly (Mana -1, Sanity -1)

Go See Her (Cool +1, Sanity -1)

Stay Where You Are


Choice 2.1

Throw Dirt At Her (Sanity +1, Mana -1)

Try to Be Stealthy (Sanity -1)


Choice 3

Say “I am possessed!” (Mana -3)

Talk to Thomas Telepathically

Trip (Sanity +1, Mana -3, Cool +2)


Choice 4

Fight The Tentacles (Mana -2)

Relax For Now


Mana +1


Choice 5

Trip Her (Mana -2, Sanity -2)

Engage Her In Conversation (Choice 5.1)


Choice 5.1

Who She Is and What She Wants

The Mummies (Cool +2)

The Crown


Choice 6

Your Magic is Inadequate

You Will Interfere with an Attack (Sanity -1)

Your Companions are Gullible (Cool +1, Sanity +1)


Choice 7

Slip Her The Wrong Memory (Sanity -1, Mana -1) (Redirected to Other Choices)

Slip Her The Daydream (Cool +2, Sanity +1)

Keep Your Mind Shut (Mana -2, Sanity +1, Cool +1)


Mana -1


Choice 8

Break Free of Tentacles (Mana -4) (Skip Choice 9)

Mess Up Her Spell (Mana -4, Cool +2)

Call Out to Thomas (Choice 8.1)


Choice 8.1

“Thomas! Beware Bridge!” (Mana -1, Cool +2)

“Thomas! Stop Me!” (Mana -1)

“Thomas! Save Uncle John!” (Mana -1, Cool +1)


Choice 9

Fight to Free Yourself (Mana -3)

Bide Your Time (Mana -100) (You are trapped)


CHECKPOINT REACHED


Choice 10

Hide Right Now (Mana -100) (You are trapped)

Look For a Better Hiding Place (Choice 10.1)

Create Your Own Hiding Place (Mana -2, Cool +1)


Choice 10.1

Wriggle Back Out (Mana -100) (You are trapped)

Keep Pushing to Get In


Mana +1, Sanity +1


Choice 11

Listen Carefully to The Crown (Sanity -1, Cool +2, Mana -1)

Ignore It


Choice 12

Come Out of The Cave (Mana -100) (You are trapped)

Stay Hidden


Choice 13

Spies For Heddy (Cool +1)

Another Invading Spirit

A Lost Memory (Mana -100) (You are trapped)


Choice 14

Create A Light First (Mana -1) (Mana -1)

Close Opening in the Dark (Choice 14.1)

Imagine It’s Closed (Mana -3, Cool +2)


Choice 14.1

Cover Opening and Create A Light (Mana -1) (Mana -1)

Try to Increase Your Night Vision (Mana -1, Cool +1) (Mana -1)

Imagine It’s Closed (Mana -3, Cool +2)


Mana +3, Sanity +1

Mana -2


Choice 15

Go Speak to Grendel (Cool +2)

Explore The Club (Cool +1)


Choice 16

Give a Little Curtsy (Cool +1)

Kiss Her Hand (Sanity -2, Cool +1)

Hug Her (Cool +1, Sanity -2)

Tell Her She Looks Good

Ask Her If She Wants To Dance (Sanity -1, Cool +1)

Say “Hello, Grendel”


Choice 17

Tip The Glass (Mana -1)

Trip Him (Mana -1) (Sanity -2)

Warn Grendel

Ask Grendel to Leave (Sanity -2)


Choice 18

Remind Her of Her Self-Interest (Sanity -100) (You went crazy)

Invite Her to Try Dancing

Ask She Not End Your Conversation


Choice 19

Attempt to Visit Armaita (Mana -2) (Sanity -2)

Attempt to Visit Thomas (Mana -2) (Sanity +1)

Return Back


CHECKPOINT REACHED


Choice 20

Find The Invader and Attack (Mana -1, Cool +1) (Mana -2, Sanity -1)

Shout Out to Thomas (Cool +1)


Choice 21

Go to The Surface (Cool +1)

Talk to Thomas (Sanity -2, Cool +1)

Try to Make Contact with Armaita (Sanity -2, Cool +1)


Choice 22 (Note: You pick the Chef’s Knife regardless)

Chef’s Knife (Mana -1, Cool +2)

Sword (Mana -1)

Shotgun (Mana -1)


Mana +2


Choice 23

Fly (Cool +2) (Mana -1)

Stay On The Ground (Sanity +1) (Mana -1)


Choice 24

Break Her Grip (Mana -1)

Ignore The Choking and Stab Her (Cool +1)


Choice 25

Press Your Attack

Wait For Her Move (Mana -1, Sanity -1)


Choice 26

Transform Your Knife (Mana -1, Cool +2)

Fly (Redirected to Other Choices)

Use Your Strength (Mana -3, Cool +1)


Sanity -2


Choice 27

Do Not Believe In It (Sanity -1, Mana -1)

Stop Your Heart

Suck The Poison Out (Sanity -1, Mana -2) (Redirected to Other Choices)


Final Points:


Cool x 30

Sanity x 10

No deaths = 100 bonus points


Final Ranks:


Unstoppable, crusher of evil! - 700+

Spell casting prodigy - 500+

A very promising witch - 300+

Apprentice - 100+

Not much talent, but alive - <100


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