Sunday, January 9, 2022

Delight Games Walkthrough - Witch's Saga 6

Witch's Saga - 6

Thank you #DJYOLO for this walkthrough!

 Starting Stats: 5 Sanity, 15 Mana, 0 Cool


Note 1: If your Sanity reaches 0, you go crazy. If your Mana reaches 0, you don’t have the energy to break out of your spiritual prison. Both events will cause the death screen to appear, so keep an eye on both stats


Note 2: Be careful not to overspend mana before the first checkpoint. It’s very easy to run out of mana at critical places towards the middle & end of the chapter


Choice 1

Try to Expel Her Now (Cool +1, Mana -2) (Achievement unlocked: Should have worked)

Convince Her to Possess Another (Achievement unlocked: A clever move!)

Just Observe Her


Mana -2


Choice 2

Create A Knife (Sanity -1, Cool +1, Mana -1)

Dig Underneath The Ground (Choice 2.1)

Fly (Mana -1, Sanity -1)

Go See Her (Cool +1, Sanity -1)

Stay Where You Are


Choice 2.1

Throw Dirt At Her (Sanity +1, Mana -1)

Try to Be Stealthy (Sanity -1)


Choice 3

Say “I am possessed!” (Mana -3)

Talk to Thomas Telepathically

Trip (Sanity +1, Mana -3, Cool +2)


Choice 4

Fight The Tentacles (Mana -2)

Relax For Now


Mana +1


Choice 5

Trip Her (Mana -2, Sanity -2)

Engage Her In Conversation (Choice 5.1)


Choice 5.1

Who She Is and What She Wants

The Mummies (Cool +2)

The Crown


Choice 6

Your Magic is Inadequate

You Will Interfere with an Attack (Sanity -1)

Your Companions are Gullible (Cool +1, Sanity +1)


Choice 7

Slip Her The Wrong Memory (Sanity -1, Mana -1) (Redirected to Other Choices)

Slip Her The Daydream (Cool +2, Sanity +1)

Keep Your Mind Shut (Mana -2, Sanity +1, Cool +1)


Mana -1


Choice 8

Break Free of Tentacles (Mana -4) (Skip Choice 9)

Mess Up Her Spell (Mana -4, Cool +2)

Call Out to Thomas (Choice 8.1)


Choice 8.1

“Thomas! Beware Bridge!” (Mana -1, Cool +2)

“Thomas! Stop Me!” (Mana -1)

“Thomas! Save Uncle John!” (Mana -1, Cool +1)


Choice 9

Fight to Free Yourself (Mana -3)

Bide Your Time (Mana -100) (You are trapped)


CHECKPOINT REACHED


Choice 10

Hide Right Now (Mana -100) (You are trapped)

Look For a Better Hiding Place (Choice 10.1)

Create Your Own Hiding Place (Mana -2, Cool +1)


Choice 10.1

Wriggle Back Out (Mana -100) (You are trapped)

Keep Pushing to Get In


Mana +1, Sanity +1


Choice 11

Listen Carefully to The Crown (Sanity -1, Cool +2, Mana -1)

Ignore It


Choice 12

Come Out of The Cave (Mana -100) (You are trapped)

Stay Hidden


Choice 13

Spies For Heddy (Cool +1)

Another Invading Spirit

A Lost Memory (Mana -100) (You are trapped)


Choice 14

Create A Light First (Mana -1) (Mana -1)

Close Opening in the Dark (Choice 14.1)

Imagine It’s Closed (Mana -3, Cool +2)


Choice 14.1

Cover Opening and Create A Light (Mana -1) (Mana -1)

Try to Increase Your Night Vision (Mana -1, Cool +1) (Mana -1)

Imagine It’s Closed (Mana -3, Cool +2)


Mana +3, Sanity +1

Mana -2


Choice 15

Go Speak to Grendel (Cool +2)

Explore The Club (Cool +1)


Choice 16

Give a Little Curtsy (Cool +1)

Kiss Her Hand (Sanity -2, Cool +1)

Hug Her (Cool +1, Sanity -2)

Tell Her She Looks Good

Ask Her If She Wants To Dance (Sanity -1, Cool +1)

Say “Hello, Grendel”


Choice 17

Tip The Glass (Mana -1)

Trip Him (Mana -1) (Sanity -2)

Warn Grendel

Ask Grendel to Leave (Sanity -2)


Choice 18

Remind Her of Her Self-Interest (Sanity -100) (You went crazy)

Invite Her to Try Dancing

Ask She Not End Your Conversation


Choice 19

Attempt to Visit Armaita (Mana -2) (Sanity -2)

Attempt to Visit Thomas (Mana -2) (Sanity +1)

Return Back


CHECKPOINT REACHED


Choice 20

Find The Invader and Attack (Mana -1, Cool +1) (Mana -2, Sanity -1)

Shout Out to Thomas (Cool +1)


Choice 21

Go to The Surface (Cool +1)

Talk to Thomas (Sanity -2, Cool +1)

Try to Make Contact with Armaita (Sanity -2, Cool +1)


Choice 22 (Note: You pick the Chef’s Knife regardless)

Chef’s Knife (Mana -1, Cool +2)

Sword (Mana -1)

Shotgun (Mana -1)


Mana +2


Choice 23

Fly (Cool +2) (Mana -1)

Stay On The Ground (Sanity +1) (Mana -1)


Choice 24

Break Her Grip (Mana -1)

Ignore The Choking and Stab Her (Cool +1)


Choice 25

Press Your Attack

Wait For Her Move (Mana -1, Sanity -1)


Choice 26

Transform Your Knife (Mana -1, Cool +2)

Fly (Redirected to Other Choices)

Use Your Strength (Mana -3, Cool +1)


Sanity -2


Choice 27

Do Not Believe In It (Sanity -1, Mana -1)

Stop Your Heart

Suck The Poison Out (Sanity -1, Mana -2) (Redirected to Other Choices)


Final Points:


Cool x 30

Sanity x 10

No deaths = 100 bonus points


Final Ranks:


Unstoppable, crusher of evil! - 700+

Spell casting prodigy - 500+

A very promising witch - 300+

Apprentice - 100+

Not much talent, but alive - <100


Delight Games Walkthrough - Witch's Saga 5

Witch's Saga 5

Again, a huge thank you to #DJYOLO for this guide!


Starting Stats: 8 Life, 4 Sanity, 9 Mana, 0 Cool


Note 1: After the checkpoint, there is only one choice (Choice 18) that requires you to lose Life, and there is only one guaranteed Sanity loss (at the very end). As a result, finishing Choice 13 with a low Life stat is recommended, and trades between Sanity & Cool are encouraged throughout


Note 2: When you reach the checkpoint, aim to have at least 2 mana (exactly, if possible). The guaranteed bonuses will give you the mana to go past Choice 17, but Choice 16 has the best mana/cool ratio out of any choice in the chapter - ideally you’ll want to pick Energy Blast there


Choice 1

Try to Trick Him (Cool +1) (Achievement unlocked: Sneaky)

Try to Use A Spell

Try to Appeal to His Morality (Cool -1)


Choice 2

“It Could Be”

“No, I Doubt It” (Cool +1)


Choice 3

Search The Bookshelf (Life -6) (Life +3)

Search Elsewhere In The Room (Cool +1) (Skip Choice 4)

Wait (Life -6) (Life +3)

Keep Asking Eli (Life -6) (Life +3)


Choice 4

Check The Bookshelf

Check The Room For Clues (Cool +1)

Ask Eli (Cool -1)


Choice 5

Question Him (Sanity -1)

Reassure Him

Crack A Joke (Sanity +1)


Choice 6

Press Them (Sanity -1)

Go Talk to Eli (Cool +1)


Choice 7

Warn Everyone (Cool +1, Sanity -1)

Be Quiet


Choice 8

Cast Invisibility (Mana -3) 

Catch Up to The Others (Skip Choices 9 & 10)


Choice 9

Sneak Toward The Noise (Cool +2) (Life -3) (Achievement unlocked: I'm an adventurer, dammit!)

Stay Where You Are


Choice 10

Concentrated Blast It (Mana -2, Cool +1)

Burn It (Mana -3, Cool +1)


Mana +2


Choice 11

Escape The Dream (Sanity +1, Mana -2)

Do Not Attempt to Leave Yet


Mana +2, Life +1


Choice 12

Put Up A Shield (Mana -3, Life -2)

Cast Strength to Leap (Mana -2)

Go Invisible (Mana -3, Life -100) (You have died)

Burn A Path (Mana -3, Cool +1, Life -2)


Choice 13

Large Shield Over Everyone (Mana -6, Cool +3) (Life -2)

Shield Over Lavinia (Mana -3, Cool +1, Life -3)

Blast Them With Fire (Cool +2, Mana -3, Life -2)

Energy Blast In All Directions (Mana -3, Life -5)

Fight Them Hand-To-Hand (Choice 13.1)


Choice 13.1

Use Your Strength Spell (Mana -3, Life -4, Cool +2)

Fight Without It (Life -7, Cool +1)


CHECKPOINT REACHED


Choice 14

Search Alone

Ask Lavinia to Help Search

Ask Thomas to Help Search (Sanity -1, Cool +1)

Ask Uncle John to Help Search (Cool +1)


Mana +1


Choice 15

Investigate (Cool +1)

Keep Your Distance


Life +1, Mana +2


Choice 16

Pull Him Out Using Strength (Mana -2, Life -3, Cool +2)

Energy Blast (Mana -2, Cool +3)

Shield (Mana -3, Cool +3)

Let Someone Else Handle It


Choice 17

Cast Shield (Mana -3)

Energy Blast (Mana -2, Life -3) (Redirected to Other Choices)

Leap to The Side (Life -100) (You have died)


Choice 18

Hit It With An Energy Blast (Life -2)

Have Eli Pull You Out (Life -6)

Give Them Time (Cool +1, Life -1)


Choice 19

Keep Quiet

Open Up to Him (Sanity +1, Cool +1)

Confront Him


Choice 20

Tell Him (Cool +1, Sanity -1)

Do Not Tell Him


Choice 21

The Crown (Cool +1) (Sanity -2)

Heddy

Bjorn Ironside (Cool +1) (Sanity +1)

No One. Just Try to Rest (Sanity +1)


Choice 22

What Was In Thomas’s Vision?

Who Are You Really? (Choice 22.1)


Choice 22.1

“You Are Lying” (Cool +1)

“Oh. What Do You, Er, I Want?” (Sanity -1)


Choice 23

Fight Her (Cool +1)

Go Along With Her


Sanity -1


Final Points:


Cool x 30

Sanity x 10

No deaths = 100 bonus points


Final Ranks:


Unstoppable, crusher of evil! - 600+

Spell casting prodigy - 400+

A very promising witch - 200+

Apprentice - 100+

Not much talent, but alive - <100


Postscript Note: I (#DJYOLO) attempted to do an optimised playthrough on this chapter, and I had the following stats. Please leave a comment if you’re able to find a way to achieve a better score than this (my score ignores the “No Death” bonus)


At Checkpoint - 2 Life, 4 Sanity, 2 Mana, 11 Cool

At Finish - 2 Life, 4 Sanity, 0 Mana, 22 Cool (700 Points)