Sunday, January 9, 2022

Delight Games Walkthrough - Witch's Saga 6

Witch's Saga - 6

Thank you #DJYOLO for this walkthrough!

 Starting Stats: 5 Sanity, 15 Mana, 0 Cool


Note 1: If your Sanity reaches 0, you go crazy. If your Mana reaches 0, you don’t have the energy to break out of your spiritual prison. Both events will cause the death screen to appear, so keep an eye on both stats


Note 2: Be careful not to overspend mana before the first checkpoint. It’s very easy to run out of mana at critical places towards the middle & end of the chapter


Choice 1

Try to Expel Her Now (Cool +1, Mana -2) (Achievement unlocked: Should have worked)

Convince Her to Possess Another (Achievement unlocked: A clever move!)

Just Observe Her


Mana -2


Choice 2

Create A Knife (Sanity -1, Cool +1, Mana -1)

Dig Underneath The Ground (Choice 2.1)

Fly (Mana -1, Sanity -1)

Go See Her (Cool +1, Sanity -1)

Stay Where You Are


Choice 2.1

Throw Dirt At Her (Sanity +1, Mana -1)

Try to Be Stealthy (Sanity -1)


Choice 3

Say “I am possessed!” (Mana -3)

Talk to Thomas Telepathically

Trip (Sanity +1, Mana -3, Cool +2)


Choice 4

Fight The Tentacles (Mana -2)

Relax For Now


Mana +1


Choice 5

Trip Her (Mana -2, Sanity -2)

Engage Her In Conversation (Choice 5.1)


Choice 5.1

Who She Is and What She Wants

The Mummies (Cool +2)

The Crown


Choice 6

Your Magic is Inadequate

You Will Interfere with an Attack (Sanity -1)

Your Companions are Gullible (Cool +1, Sanity +1)


Choice 7

Slip Her The Wrong Memory (Sanity -1, Mana -1) (Redirected to Other Choices)

Slip Her The Daydream (Cool +2, Sanity +1)

Keep Your Mind Shut (Mana -2, Sanity +1, Cool +1)


Mana -1


Choice 8

Break Free of Tentacles (Mana -4) (Skip Choice 9)

Mess Up Her Spell (Mana -4, Cool +2)

Call Out to Thomas (Choice 8.1)


Choice 8.1

“Thomas! Beware Bridge!” (Mana -1, Cool +2)

“Thomas! Stop Me!” (Mana -1)

“Thomas! Save Uncle John!” (Mana -1, Cool +1)


Choice 9

Fight to Free Yourself (Mana -3)

Bide Your Time (Mana -100) (You are trapped)


CHECKPOINT REACHED


Choice 10

Hide Right Now (Mana -100) (You are trapped)

Look For a Better Hiding Place (Choice 10.1)

Create Your Own Hiding Place (Mana -2, Cool +1)


Choice 10.1

Wriggle Back Out (Mana -100) (You are trapped)

Keep Pushing to Get In


Mana +1, Sanity +1


Choice 11

Listen Carefully to The Crown (Sanity -1, Cool +2, Mana -1)

Ignore It


Choice 12

Come Out of The Cave (Mana -100) (You are trapped)

Stay Hidden


Choice 13

Spies For Heddy (Cool +1)

Another Invading Spirit

A Lost Memory (Mana -100) (You are trapped)


Choice 14

Create A Light First (Mana -1) (Mana -1)

Close Opening in the Dark (Choice 14.1)

Imagine It’s Closed (Mana -3, Cool +2)


Choice 14.1

Cover Opening and Create A Light (Mana -1) (Mana -1)

Try to Increase Your Night Vision (Mana -1, Cool +1) (Mana -1)

Imagine It’s Closed (Mana -3, Cool +2)


Mana +3, Sanity +1

Mana -2


Choice 15

Go Speak to Grendel (Cool +2)

Explore The Club (Cool +1)


Choice 16

Give a Little Curtsy (Cool +1)

Kiss Her Hand (Sanity -2, Cool +1)

Hug Her (Cool +1, Sanity -2)

Tell Her She Looks Good

Ask Her If She Wants To Dance (Sanity -1, Cool +1)

Say “Hello, Grendel”


Choice 17

Tip The Glass (Mana -1)

Trip Him (Mana -1) (Sanity -2)

Warn Grendel

Ask Grendel to Leave (Sanity -2)


Choice 18

Remind Her of Her Self-Interest (Sanity -100) (You went crazy)

Invite Her to Try Dancing

Ask She Not End Your Conversation


Choice 19

Attempt to Visit Armaita (Mana -2) (Sanity -2)

Attempt to Visit Thomas (Mana -2) (Sanity +1)

Return Back


CHECKPOINT REACHED


Choice 20

Find The Invader and Attack (Mana -1, Cool +1) (Mana -2, Sanity -1)

Shout Out to Thomas (Cool +1)


Choice 21

Go to The Surface (Cool +1)

Talk to Thomas (Sanity -2, Cool +1)

Try to Make Contact with Armaita (Sanity -2, Cool +1)


Choice 22 (Note: You pick the Chef’s Knife regardless)

Chef’s Knife (Mana -1, Cool +2)

Sword (Mana -1)

Shotgun (Mana -1)


Mana +2


Choice 23

Fly (Cool +2) (Mana -1)

Stay On The Ground (Sanity +1) (Mana -1)


Choice 24

Break Her Grip (Mana -1)

Ignore The Choking and Stab Her (Cool +1)


Choice 25

Press Your Attack

Wait For Her Move (Mana -1, Sanity -1)


Choice 26

Transform Your Knife (Mana -1, Cool +2)

Fly (Redirected to Other Choices)

Use Your Strength (Mana -3, Cool +1)


Sanity -2


Choice 27

Do Not Believe In It (Sanity -1, Mana -1)

Stop Your Heart

Suck The Poison Out (Sanity -1, Mana -2) (Redirected to Other Choices)


Final Points:


Cool x 30

Sanity x 10

No deaths = 100 bonus points


Final Ranks:


Unstoppable, crusher of evil! - 700+

Spell casting prodigy - 500+

A very promising witch - 300+

Apprentice - 100+

Not much talent, but alive - <100


Delight Games Walkthrough - Witch's Saga 5

Witch's Saga 5

Again, a huge thank you to #DJYOLO for this guide!


Starting Stats: 8 Life, 4 Sanity, 9 Mana, 0 Cool


Note 1: After the checkpoint, there is only one choice (Choice 18) that requires you to lose Life, and there is only one guaranteed Sanity loss (at the very end). As a result, finishing Choice 13 with a low Life stat is recommended, and trades between Sanity & Cool are encouraged throughout


Note 2: When you reach the checkpoint, aim to have at least 2 mana (exactly, if possible). The guaranteed bonuses will give you the mana to go past Choice 17, but Choice 16 has the best mana/cool ratio out of any choice in the chapter - ideally you’ll want to pick Energy Blast there


Choice 1

Try to Trick Him (Cool +1) (Achievement unlocked: Sneaky)

Try to Use A Spell

Try to Appeal to His Morality (Cool -1)


Choice 2

“It Could Be”

“No, I Doubt It” (Cool +1)


Choice 3

Search The Bookshelf (Life -6) (Life +3)

Search Elsewhere In The Room (Cool +1) (Skip Choice 4)

Wait (Life -6) (Life +3)

Keep Asking Eli (Life -6) (Life +3)


Choice 4

Check The Bookshelf

Check The Room For Clues (Cool +1)

Ask Eli (Cool -1)


Choice 5

Question Him (Sanity -1)

Reassure Him

Crack A Joke (Sanity +1)


Choice 6

Press Them (Sanity -1)

Go Talk to Eli (Cool +1)


Choice 7

Warn Everyone (Cool +1, Sanity -1)

Be Quiet


Choice 8

Cast Invisibility (Mana -3) 

Catch Up to The Others (Skip Choices 9 & 10)


Choice 9

Sneak Toward The Noise (Cool +2) (Life -3) (Achievement unlocked: I'm an adventurer, dammit!)

Stay Where You Are


Choice 10

Concentrated Blast It (Mana -2, Cool +1)

Burn It (Mana -3, Cool +1)


Mana +2


Choice 11

Escape The Dream (Sanity +1, Mana -2)

Do Not Attempt to Leave Yet


Mana +2, Life +1


Choice 12

Put Up A Shield (Mana -3, Life -2)

Cast Strength to Leap (Mana -2)

Go Invisible (Mana -3, Life -100) (You have died)

Burn A Path (Mana -3, Cool +1, Life -2)


Choice 13

Large Shield Over Everyone (Mana -6, Cool +3) (Life -2)

Shield Over Lavinia (Mana -3, Cool +1, Life -3)

Blast Them With Fire (Cool +2, Mana -3, Life -2)

Energy Blast In All Directions (Mana -3, Life -5)

Fight Them Hand-To-Hand (Choice 13.1)


Choice 13.1

Use Your Strength Spell (Mana -3, Life -4, Cool +2)

Fight Without It (Life -7, Cool +1)


CHECKPOINT REACHED


Choice 14

Search Alone

Ask Lavinia to Help Search

Ask Thomas to Help Search (Sanity -1, Cool +1)

Ask Uncle John to Help Search (Cool +1)


Mana +1


Choice 15

Investigate (Cool +1)

Keep Your Distance


Life +1, Mana +2


Choice 16

Pull Him Out Using Strength (Mana -2, Life -3, Cool +2)

Energy Blast (Mana -2, Cool +3)

Shield (Mana -3, Cool +3)

Let Someone Else Handle It


Choice 17

Cast Shield (Mana -3)

Energy Blast (Mana -2, Life -3) (Redirected to Other Choices)

Leap to The Side (Life -100) (You have died)


Choice 18

Hit It With An Energy Blast (Life -2)

Have Eli Pull You Out (Life -6)

Give Them Time (Cool +1, Life -1)


Choice 19

Keep Quiet

Open Up to Him (Sanity +1, Cool +1)

Confront Him


Choice 20

Tell Him (Cool +1, Sanity -1)

Do Not Tell Him


Choice 21

The Crown (Cool +1) (Sanity -2)

Heddy

Bjorn Ironside (Cool +1) (Sanity +1)

No One. Just Try to Rest (Sanity +1)


Choice 22

What Was In Thomas’s Vision?

Who Are You Really? (Choice 22.1)


Choice 22.1

“You Are Lying” (Cool +1)

“Oh. What Do You, Er, I Want?” (Sanity -1)


Choice 23

Fight Her (Cool +1)

Go Along With Her


Sanity -1


Final Points:


Cool x 30

Sanity x 10

No deaths = 100 bonus points


Final Ranks:


Unstoppable, crusher of evil! - 600+

Spell casting prodigy - 400+

A very promising witch - 200+

Apprentice - 100+

Not much talent, but alive - <100


Postscript Note: I (#DJYOLO) attempted to do an optimised playthrough on this chapter, and I had the following stats. Please leave a comment if you’re able to find a way to achieve a better score than this (my score ignores the “No Death” bonus)


At Checkpoint - 2 Life, 4 Sanity, 2 Mana, 11 Cool

At Finish - 2 Life, 4 Sanity, 0 Mana, 22 Cool (700 Points)


Tuesday, December 28, 2021

Magium Walkthrough Book 3 - Chapter 10

 Chapter 10

Yaaay! All caught up. 

Choices from the path when you sided with rebels will be marked by U.
Choices from the path when you sided with the Overseer will be marked by O.

Choice 1
Accept to spin Arraka's amulet.
Don't spin Arraka's amulet.

Choice 2 U
"You may be right."
"Nah, I think he was lying through his teeth about not planning to kill us."
"I don't really care if we were right or wrong. I still don't like the guy."

Choice 2 O
"Yes, your majesty."
"Yes, my king."
"I hope you're joking."

Choice 3
"Hey, that's not a bad idea. I've actually been meaning to ask about this too!"
"I really couldn't care any less about those puzzle pieces right now."

Choice 3.1 - If you slept with Melindra and did not promise Leila
Accept Melindra's proposition (Achievement unlocked: Friends with benefits)
Decline Melindra's proposition

Choice 4
Tell Kate the truth about what's happening to me.
Tell Kate that it's just a normal headache and that she shouldn't worry about it. (You die)

Choice 5
Open my eyes. (You die.)
Ask Flower to check the whole surface of the cube, in case there are more shadows.

Observation check level 2
Reflexes check level 3
If you passed: Achievement unlocked: Third piece of the puzzle
If you fail: you die

Choice 6
Ask Flower if she can also check the inside of my sanctuary for shades before she leaves.
Let Flower leave

Choice 7
Offer Leila a biscuit.
Ask Leila if she knows the joke about the rock golem and the three-legged trampler.

Choice 8 - If you promised Leila in Chapter 8
Tell Leila that there's no need to apologize because she didn't do anything inappropriate.
Tell Leila that even though it was a little out of the blue, it wasn't a problem.
Kiss Leila out of the blue as well, and then tell her that now we are even. 

Choice 9
"I think you want me to absorb your soul and steal all you powers."
"I think you want me to use your technique to absorb the Magium."
"I'm getting the feeling that the soul absorption is not the thing you wanted to teach me."

Choice 10
"Maybe you're right. Maybe I should just concentrate on the God of Time."
"I just can't bring myself to trust him. He is too unpredictable."
"If I want to win this tournament, I will need to beat Eiden too, since he is a participant."
"I'm just trying to be extra careful. You never know what might happen."

Choice 11
"Don't worry, we're all his friends. Your husband is in good hands."
"Don't listen to him, he is delusional. He's just paying us to say we're his friends."

Choice 12
"Wouldn't it be a bad thing if they knew you, considering your history there?"
"Wait, shouldn't we at least decide what we're going to say to them beforehand?"

Choice 13
"Hey, we're not primitive creatures. Your face is a primitive creature!"
"Just to be clear, are you calling only Daren a primitive creature, or the rest of us too?"
"Hey, that's not a very nice thing to say. You should try being more polite."

Choice **
Invest points now
Invest points later

Choice 14
"So, am I to understand that we have Arraka to thank for our world not being destroyed?"
"Why are you assuming that the earthen races would lose against the banshees?"
"Why do you think that there are so few banshees out there right now?"

Choice 15
"I used the power of love and friendship."
"By talking things through, in a rational manner."
"I didn't need to. She figured it out on her own, eventually."

Choice 16
"Actually, I think Flower is right. Hadrik will be the one to lose, not Daren."
"I'm with Kate on this one. I just can't see Hadrik losing this battle."
"Are we all watching the same fight? It feels like it'll end in a draw to me."

Choice 17 
"I think he will be a great leader." (If Kelrim is alive - Achievement unlocked: No man left behind)
"I don't really care that much about him, to be honest."
"I think he was the least bad choice available at the time."

Choice 18 N
Try to reason with the revenant. (Achievement unlocked: Let's be reasonable!)
Threaten the revenant.

Choice 19 
Tell Kate that it's too dangerous to go there alone.
Say nothing, and wait to see how the team reacts to Kate's proposal.

Choice 20
"Yeah, she's just joking. Don't worry about it."
"Actually, believe it or not, she's telling the truth."

Choice 21
"Wait, so does that make me a Iessathi prince?"
"I thought my real parents were supposed to have fled Varathia before I was born."
"...Mommy?"

Choice 22
Tell Meridith that everything began after the king of Ollendor blew up the caves.
Don't tell Meridith anything about the crystals.

Choice 23
Touch the Magium node. (Achievement unlocked: Forbidden knowledge)
Back away from the Magium node. 

Choice 24
"I think it would be better to mention it to Meridith."
"We should probably avoid mentioning any of this to Meridith, for now."


Achievements in this chapter:

Friends with benefits - Agree to enter a relationship with no strings attached with Melindra after the tournament.

Third piece of the puzzle - Find the third piece of the puzzle made by Varathia's greatest continent.

No man left behind - Receive confirmation that every prisoner in the seredium towers has been rescued, including Alice's father.

Let's be reasonable! - Defuse a hostage situation by remaining calm and collected.

Forbidden knowledge - Find out the true nature of the Magium.

Monday, December 27, 2021

Delight Games Walkthrough - Witch's Saga 8

 Witch's Saga 8

A huge thank you to DJYOLO for making this guide!

Choice 1
Your uncle is possessed (Cool +1, Sanity -1)
It’s Grendel (Mana -2, Cool +1)
It’s Moloch (Mana -2, Cool +1)
It’s the crown (Cool +2, Sanity +1) 

Choice 2
Mild blast at yourself (Cool +2, Life -2, Mana -1)
Walk toward chasm (Sanity -1, Cool +2)
Threaten it (Sanity -1) (Redirected to other options) 

Sanity +1

Choice 3
Reach Out to Thomas (Mana -1)
Reach Out to Evelyn and Claypool (Sanity -2, Cool +1) (Mana -1) 

Choice 4
Show them the crown (Cool +1)
Say you don’t have it
Give Thomas a hug (Cool +1, Sanity +1) 

Choice 5
Use the crown (Sanity -3, Cool +1, Mana +2)
Cast a shield around yourself (Mana -3, Cool +2) (Sanity -2, Mana +2)
Tell them you mean them no harm (Cool +1, Life -3) (Sanity -2, Mana +2) (Achievement unlocked: Diplomat)

Choice 6
Make Evelyn speak (
Cool +1, Mana -2, Sanity +1)
Save your strength

Choice 7
Hide the crown
Fight the mad shadow (Cool +1, Sanity +1) 

Choice 8
Hurry to the palace (Cool +1) (Life -100) (You have died.)
Try to set up an ambush (Cool +2) 

Choice 9
Hide with Lavinia and Uncle John (To Choice 10A)
Hide with Thomas (Cool +1) (To Choice 10A)
Face them in the open (Cool +2) (To Choice 10B) 

Choice 10A
Raise a shield (Mana -3, Cool +1)
Hit them with a gout of flame (Mana -4, Cool +2) (Life -3) 

Choice 10B
“I do not know.” (Sanity -2)
“I killed them, I think.” (Cool +2, Sanity -2)
“They were driven mad and left.” (Sanity -2)
“They were consumed by the crown” (Cool +1, Sanity -1) 

Sanity -1

Choice 11
Take back control (Sanity -1, Mana -4, Cool +2)
Give it some power (Sanity -3, Cool +3) (Achievement unlocked: Super crushing move!)

Choice 12
Use Set’s shield as an oven (Mana -4, Cool +2)
Get inside the shield (Cool +1, Life -3)
Possess the mad shadow (Mana -1, Cool +1) (Skip Choice 13)

 

Choice 13
Possess the mad shadow (Mana -1, Cool +1)
Continue the fight (Life -100) (You have died.)

 

Choice 14
Step through the door (Sanity -3)
Ask Behenu to go first (Cool +2) (Choice 14.1)
Delay (Cool +1, Sanity -1) 

Choice 14.1
Keep holding the door (Sanity -1)
Crawl out the window 

Choice 15
Attack together normally (Cool +2, Mana -3) (Life -3)
Attack together using the crown (Sanity -3, Cool +3, Life -1, Mana -3)
Create a shield around you all (Cool +2, Mana -5, Life -3) (Sanity -2)
Create a shield with The Crown (Cool +2, Mana -5, Sanity -2)
Take cover! (Life -5) (Sanity -2, Mana +5) 

Sanity -1, Cool +1 

Choice 16
Attack Litchfield
Ignore him for now (Cool +1)
Try to convince him (Cool +1) 

Sanity -1 

Sanity +4

Choice 17
Go to your uncle (Cool +2, Sanity -3)
Go to Armaita (Sanity -2, Cool +2) 

Life -2, Sanity +1

Choice 18
Blow a hole in a mummy (Mana -2, Cool +2)
Shout at Litchfield to order them away 

Choice 19
Go for the Trine (Mana -2) (Life -100) (You have died.)
Blast the horde with fire (Mana -4, Life -3, Cool +1) (Life -1)
Raise a shield (Mana -4, Cool +2)
Try to decapitate them (Mana -6, Cool +3) (Life -1) 

Choice 20
Use strength spell (Mana -2, Cool +1, Life -2)
Try to convince Him 

Life -2

Choice 21
Gouge its eye sockets (Life -100) (You have died.)
Use a strength spell (Mana -2)
Blast it! (Mana -2, Life -3) 

Choice 22
“You need to save us now.” (Cool +1)
“Give me the crown.”
“Destroy these monsters” (Cool +2) 

Choice 23
Raise a shield (Cool +3)
Destroy your enemies in combat (Cool +1)
Fly out (Life -100) (You have died.)
Escape to another dimension (Cool +2)
**Checkpoint Reached (Only if you take this choice) (Bug?) 

Sanity +2, Mana +2, Life +1

Choice 24
“Uncle John, put up a shield.”
“We should watch and learn.” (Cool +1)
“Might as well be friendly.” (Cool +1, Sanity +1) 

Choice 25
Work on convincing him (Cool +2, Sanity -2)
Stay quiet for now 

Choice 26
Ask if anyone has noticed the crown (Sanity -2, Cool +1)
Make small talk (Cool +1)
Stay silent and watch 

Choice 27
Let Jessica go and play
Tell her to stay with you (Cool +1) 

Sanity +1

Choice 28
Creep out of the room
Reconsider (Cool +1) 

Choice 29
Knock (Cool +1)
Blast the door down (Mana -2) (Sanity -100) (You went crazy) (Game over) 

Choice 30
“Yes, Tommy, come in, quick!” (Sanity -2)
“Where is the crown?” (Cool +1) 

Sanity -1

Choice 31
Wake Thomas up telepathically (Sanity -1)
Try to get some sleep 

Sanity +1, Life +2, Mana +3

Choice 32
Bring up this issue
Agree with Lavinia (Cool +1) 

Mana -1

Choice 33
Check the ghost world (Mana -1, Cool +1) (Redirected to other options)
Distract Thomas with a kiss to take the Crown (Sanity -1 Life -2) (Cool +2) (Sanity -1) (Sanity -1) (Choice 33.1)
Trust Thomas and take his hand (Achievement unlocked: Bittersweet ending) 

Choice 33.1
Put up a shield (Mana -3, Cool +1)
Go back (Cool +1, Sanity -1) (Redirected to other options)
Wait and see (Life -3, Sanity -1) 

Achievement unlocked: Happy Ending! (if you didn't Trust Thomas)


Final Points:
Cool x 30
Sanity x 10
No deaths = 100 bonus points

Final Ranks:
Unstoppable, crusher of evil! - 1300+
Spell casting prodigy - 1000+
A very promising witch - 700+
Apprentice - 500+
Not much talent, but alive - <500