Zombie High Volume 9
There are many ways to earn highest rank. You may choose to purely
go after the points, but I encourage you to explore the options as there are a
lot of achievements and tidbits in the game, plus it’s more fun to read.
Starting stats - Life: 6, Cool:0,
Humanity:0
Choice 1
Run along the sidewalks (Cool +1, Humanity +1) (Life -3) (Choice 1.1)
Use the sewer (Cool +1) (Choice 1.2)
Hide. (Life -3) (Life +2) (Choice 1.1)
Run along the sidewalks (Cool +1, Humanity +1) (Life -3) (Choice 1.1)
Use the sewer (Cool +1) (Choice 1.2)
Hide. (Life -3) (Life +2) (Choice 1.1)
Choice 1.1
Take cover. (Life -3)
Keep running (Cool +1, Humanity +1)
Use alleys (Cool +1)
Take cover. (Life -3)
Keep running (Cool +1, Humanity +1)
Use alleys (Cool +1)
Choice 1.2
Continue in the sewer (Life -3)
Go up now.
Continue in the sewer (Life -3)
Go up now.
Life
+2
Choice 2
Confide in Sven (Humanity +1, Cool +1) (Path A)
Accuse Sven (Cool -1) (Path A)
Investigate on your own. (Path B)
Confide in Sven (Humanity +1, Cool +1) (Path A)
Accuse Sven (Cool -1) (Path A)
Investigate on your own. (Path B)
Choice 2 Path A
Confront Jugs.
Question people (Cool -1)
Stakeout the radio (Cool +1)
Confront Jugs.
Question people (Cool -1)
Stakeout the radio (Cool +1)
Choice 2 Path B
Sven.
Jugs (Cool +1) (Cool +1)
Meow. (Cool +1)
Headshot (Cool +1)
Dr. Marconi (Cool +1) (Cool +1)
Sven.
Jugs (Cool +1) (Cool +1)
Meow. (Cool +1)
Headshot (Cool +1)
Dr. Marconi (Cool +1) (Cool +1)
Choice 3
Shoot her (Life -2)
Follow her (Life -3)
Continue the argument (Cool +1)
Shoot her (Life -2)
Follow her (Life -3)
Continue the argument (Cool +1)
Life +2
Choice 4
Go for the car.
Evacuate on foot (Cool -1)
Inject everyone with the cure (Cool -2)
Check your defences (Cool +1)
Go for the car.
Evacuate on foot (Cool -1)
Inject everyone with the cure (Cool -2)
Check your defences (Cool +1)
Choice 5
Shoot Bennett (Life -2, Cool +1)
Go for the hallway (Cool +1, Humanity +1)
Parlay with Bennett (Life -4)
Shoot Bennett (Life -2, Cool +1)
Go for the hallway (Cool +1, Humanity +1)
Parlay with Bennett (Life -4)
Choice 6
Rush Bennett (Life -5)
Retreat.
Sit tight (Life -2)
Rush Bennett (Life -5)
Retreat.
Sit tight (Life -2)
Choice 7
Use the other stairway. (Life -3)
Go after Bennett (Cool +1) (Choice 7.1)
Use the other stairway. (Life -3)
Go after Bennett (Cool +1) (Choice 7.1)
Choice 7.1
Throw the cocktail now (Cool +1, Life -1)
Try to get a better shot (Life -4)
Throw the cocktail now (Cool +1, Life -1)
Try to get a better shot (Life -4)
Choice 8
Use the car (Cool +1)
Stay on foot (Life -3, Cool -1)
Use the car (Cool +1)
Stay on foot (Life -3, Cool -1)
CHECKPOINT REACHED
Choice 9
Stay in this configuration (Cool +1) (Life +1)
Spread out (Life -3) (Life +1)
Scatter (Life -3) (Life -2)
Stay in this configuration (Cool +1) (Life +1)
Spread out (Life -3) (Life +1)
Scatter (Life -3) (Life -2)
Choice 10
Stay here with Dr. Marconi for now (Cool -1, Humanity +1)
Leave her for now (Cool +1)
Stay here with Dr. Marconi for now (Cool -1, Humanity +1)
Leave her for now (Cool +1)
Choice 11
Go for the rifle (Cool +1, Life -2)
Distract the helicopter (Humanity +2, Life -3)
Go after Ava (Cool +2, Life -1)
Go for the rifle (Cool +1, Life -2)
Distract the helicopter (Humanity +2, Life -3)
Go after Ava (Cool +2, Life -1)
Choice 12
Blackberry bushes (Cool -1)
Under the pickup truck.
Blackberry bushes (Cool -1)
Under the pickup truck.
Life +1
Choice 13
Escape with Ava. (Life -2)
Hunt the soldiers (Life -100) (You have died.)
Stay put (Cool +1)
Escape with Ava. (Life -2)
Hunt the soldiers (Life -100) (You have died.)
Stay put (Cool +1)
Choice 14
Leave for the hotel (Humanity +1) (Life -2, Cool -1)
Stay for a while (Cool +1) (Choice 14.1)
Leave for the hotel (Humanity +1) (Life -2, Cool -1)
Stay for a while (Cool +1) (Choice 14.1)
Choice 14.1
A true story about Zeta High.
A make-up story about ducks (Cool +1)
A true story about Zeta High.
A make-up story about ducks (Cool +1)
Choice 14.2
Side eyes (Cool +1, Humanity +1)
Princess.
Duchess (Humanity +1)
Side eyes (Cool +1, Humanity +1)
Princess.
Duchess (Humanity +1)
Life +2
Choice 15
Let her run (Life -100) (You have died.)Carry her.
Let her run (Life -100) (You have died.)Carry her.
Choice 16
Take out the VM climbing in (Life -3)
Join Headshot (Cool +1)
Take out the VM climbing in (Life -3)
Join Headshot (Cool +1)
Choice 17
Destroy Meow (Life -2)
Tackle Meow (Humanity +1, Cool +1, Life -1)
Let Sven try his plan (Cool +1)
Destroy Meow (Life -2)
Tackle Meow (Humanity +1, Cool +1, Life -1)
Let Sven try his plan (Cool +1)
CHECKPOINT REACHED
Life +2
Choice 18
Give Meow the cure (Humanity +1) (Life -3, Humanity +1)
Say you’ll come back for her (Cool +1) (Redirected to other options)
Plan to destroy Meow (Humanity -1) (Choice 18.1)
Give Meow the cure (Humanity +1) (Life -3, Humanity +1)
Say you’ll come back for her (Cool +1) (Redirected to other options)
Plan to destroy Meow (Humanity -1) (Choice 18.1)
Choice 18.1
Ask Sven for icepick (Cool -1)
Attempt to pickpocket him (Cool +1)
Ask Sven for icepick (Cool -1)
Attempt to pickpocket him (Cool +1)
Choice 19
Leave now (Cool +1)
Wait until morning.
Leave now (Cool +1)
Wait until morning.
Choice 20
Go through the fiery ruins. (Cool +2, Life -2)
Try Sven’s sheet idea. (Cool +1)
Go through the fiery ruins. (Cool +2, Life -2)
Try Sven’s sheet idea. (Cool +1)
Choice 21
Go for the nearby sewer manhole (Cool -1)
Use the alley to get further away.
Go for the nearby sewer manhole (Cool -1)
Use the alley to get further away.
Choice 22
Let Marconi set up an ambush (Humanity -1)
You set up an ambush (Humanity +1) (Choice 22.1)
You and Marconi set up an ambush (Cool -1)
Stick together.
Let Marconi set up an ambush (Humanity -1)
You set up an ambush (Humanity +1) (Choice 22.1)
You and Marconi set up an ambush (Cool -1)
Stick together.
Choice 22.1
Shoot him (Life -1)
Tell him to freeze (Humanity -1, Life -100) (You have died.)
Shoot him (Life -1)
Tell him to freeze (Humanity -1, Life -100) (You have died.)
Life +1
Choice 23
Use Ava as a shield (Humanity -1) (Life -3)
Douse the lights (Cool +1) (Life -1)
Run (Life -3)
Use Ava as a shield (Humanity -1) (Life -3)
Douse the lights (Cool +1) (Life -1)
Run (Life -3)
Choice 24
Set up an ambush for Bennett. (Choice 24.1)
Ask Marconi to swim for the dinghy (Cool -1)
Ask Headshot to signal (Cool +2)
Set up an ambush for Bennett. (Choice 24.1)
Ask Marconi to swim for the dinghy (Cool -1)
Ask Headshot to signal (Cool +2)
Choice 24.1
Allow Headshot to signal (Cool +2)
Concentrate on ambushing (Life -100) (You have died.)
Allow Headshot to signal (Cool +2)
Concentrate on ambushing (Life -100) (You have died.)
END
I am not associated
with Delight Games or to any of its developers. I do not own the game, just my
phone, free time, and a lot of patience.
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